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Dicing with Grammar

Average Rating4.73
(based on 223 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Stone Age
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Stone Age

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Three week writing unit for Year 3/Year 4. A fully resourced and differentiated unit including all slides and activities. Drama! Talk! Reading skills! Grammar skills! Organising information in fun and inviting ways! It’s all ready to pick up and use. I have included the full unit in a zip folder (if you buy, just use the zip!), as you cannot see it all in the preview. The children begin with an assessment task (a cold task) and then spend a week exploring a model text about the Stone Age and learning some key grammar skills for year 3 and 4. They go on to learn about structure and organisation whilst also learning about mammoths! Finally they use all of their new skills to create their own information text about the Iron Age. The whole 15 lesson unit is full of games and activities focused on these skills: I can show what I already know about writing an information text I can ask questions to improve my understanding of the text I can quickly find information in non-fiction texts I can use conjunctions (when, before, after, while) to explain when things happen I can use prepositions (in, on, inside, at, by, during, before, after) to explain when and where I can spot the key features of information texts I can use paragraphs to group information I can use headings and sub-headings to organise an information text I can present (show) information in different ways I can use glossaries to check the meaning of words (repair ‘meaning breakdowns’)
Personification generators
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Personification generators

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Included in the zip folder: detailed lesson plan, presentation, four fantastic personification generators (spooky woods, old buildings - inside and outside, creepy caves and majestic mountains). You will need 1-6 dice to use the personification generators. Try them - the combinations really work! Everything is Word/PowerPoint so you can edit and adapt as you wish. This is a carefully planned, fully resourced and differentiated lesson about personification aimed at upper key stage 2 writers. I used this session to create poetry with personification, but it would work equally well with descriptive writing or story settings. The lesson is structured as follows: Warm up What is figurative language? What is personification? Can you personify your noun using one of the prompts on the screen? Shared writing 2 differentiated dice-based personification generator activities - children use these to create stunning examples of personification about spooky woods (one verse) or spooky buildings (two verse: inside/outside writing) - try it! Peer assessment There are two additional personification generators if your class are keen to do more (cave and mountains). Fully road tested - in one session the whole class had written superb personification poems (example included on the ‘woods generator’), and they really enjoyed the spooky theme. I hope your class have the same success.
Greater depth writing workshop - suspense and science fiction
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Greater depth writing workshop - suspense and science fiction

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This is a one day greater depth writing workshop aimed at upper KS2. There are 13 resources attached and a detailed plan of the day. Children have a complete piece of writing by the end of the workshop. Here is a brief summary of the day: Part 1 Get to know the model Reading as reader: How did the story make you feel? Reading as writer: How did the author do that? Drama (pairs) – bring the text off the page Part 2 Know your animal! Part 3 Know your mysterious object! Part 4 Quick plan Part 5 Parentheses activity Part 6 Extended writing time Success criteria for extended writing I can organise my story creatively and keep the reader in suspense (withholding vital information and using flashbacks) I can create suspense using modal verbs and rhetorical questions I can interrupt my sentences using ‘dramatic dashes’ (parentheses) I can use technical language appropriately in my creative writing (precise language around my animal’s physical features, habitat, behaviour and offspring) I can use figurative language
Science fiction model for Y5 or Y6
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Science fiction model for Y5 or Y6

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Here is a short science fiction/suspense model for Year 5 or Year 6. I have also included an annotated version with teacher notes showing all of the key grammatical features, the way the text is structured and some suggested activities. How is this text organised? Are you good at hiding? Do you ever keep secrets? Can you keep secrets from your reader? This story is all about keeping secrets, and causing confusion, uncertainty and suspense! Can you keep the identity of your man character (a cat in the model text) hidden until the end and let the reader try and work out what they are? Can you keep the danger unknown until right at the end? Can you finish on a cliff hanger? So many questions… Build your own story from here. Scatter clues about the identity of your main character and keep the danger hidden. Here are the themes of each part of the story: Setting, fear, an unknown thing coming Flashback 1: unclear warnings and rhetorical questions Sustaining injuries: main character stops what she is doing and runs for home, but it is treacherous Home and family: How is the character motivated to survive? Her den and cubs! Flashback 2: she remembers more warnings, but the threat remains uncertain and confusing Main character finds a familiar place – nearly home? – nearly safe? A mysterious object finally appears – everything scatters – character’s identity revealed Fear changes to hunger – prey becomes predator… cliff hanger!
I or Me? A Pronoun Lesson and Game
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I or Me? A Pronoun Lesson and Game

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I or Me? These two pronouns are used regularly in English spoken language and writing, but often incorrectly! In KS2 children are expected to make an 'appropriate choice of pronoun or noun within and across sentences to aid cohesion and avoid repetition'. This resource provides a lesson plan outlining the rules regarding when to use 'I' and 'me' correctly (focussing on using I or me with another name) through a Powerpoint presentation with working examples and a board game. It also teaches the children a 'trick' to use to self-check that they have chosen the correct pronoun. There are 'support' and 'challenge' versions of the game and the grids are complete with no cutting out required, saving you plenty of time! The game is a fun way to consolidate the learning and includes a simple lesson plan, the game, the powerpoint presentation and the game boards, all of which can be edited and adpated to suit your pupils. I or Me? is best suited to Years 4-6 for use with children who speak english as their first language or for older children for whom english is an additional language.
expanded noun phrases, science fiction writing, KS2, short burst, sci-fi
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expanded noun phrases, science fiction writing, KS2, short burst, sci-fi

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I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing... So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them. The text could also be used as a model for writing - it would be easy to play with it create something entirely new. Worked for my class.
Paragraph parties bundle
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Paragraph parties bundle

4 Resources
Use the excellent ‘paragraph party’ approach to explore the concept of non-fiction paragraphing in a fun and engaging way. Here are 4 different paragraph parties on a wide variety of non-fiction subjects. The skills are transferrable. I use this approach everytime I teach the idea of paragraphing to young writers and it does get the message across very well. Try it!
Scratch coding, hungry frog
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Scratch coding, hungry frog

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This is whopping 70 slide powerpoint and 16 scratch files to walk you through coding a finished ‘launcher’ style game. The powerpoint gives you everything you need to know and all the code blocks too. You have to launch an animal at its food, and code gravity and obstacles. It’s great fun and will take a class around 5 lessons. It really depends on how much coding they have done and how much further they want to take the game. I have used it across KS2.
Theseus units: myth writing, news report, poetry
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Theseus units: myth writing, news report, poetry

3 Resources
This bundle is three KS2 writing resources (or 6 weeks of fully planned and resourced English lessons) exploring the story of ‘Theseus and the Minotaur’. It includes a three week myth writing unit, as a five session newspaper report unit and a five session poetry and book making unit.
I can add -ing
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I can add -ing

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A two player dice game that really gets children talking about the rules for adding -ing. This resource comes with a peer marking sheet so that children can learn from each other. Depending on your class, you’ll need at least 30 minutes to play this.
Fronted adverbials, dice games, presentation
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Fronted adverbials, dice games, presentation

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This one works a treat! ***This game and 39 others are included in ‘40 Grammar Dice Games’ available from my TES shop*** ’More Grammar Dice Games’ is also now available Fronted adverbials should now be taught from Year 3 upwards and this is a useful way in - it will also stretch talented KS2 writers. This dice-based activity encourages children to add a wide variety of fronted adverbials to a main clause. The game is differentiated into three different versions. In its simplest version, less confident writers can pick appropriate adverbs to open sentences. In the most challenging version writers must elaborate and include more than one adverbial before the main clause. This can produce some stunning sentence work. My class have been able to apply this skill in their own writing and I’m sure yours will too. There is a presentation to provide your class (or any less confident teachers) with the knowledge needed to use the activity creatively. NEW! I have added a new game ‘Warrior Swords!’ to develop the skill of varying the length of fronted adverbials. It is more challenging than the other 3 versions attached. I hope you find the games as useful as I have. ***This game and 39 others are included in ‘40 Grammar Dice Games’ available from my TES shop*** ’More Grammar Dice Games’ is also now available
Use modal verbs in a sentence, fun dice game, Will you or Won't you?
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Use modal verbs in a sentence, fun dice game, Will you or Won't you?

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Your class will enjoy playing: 'Will you or won't you?' This is a brilliant way of motivating children to use modal verbs accurately in sentences. Children have to play against each other. One child is trying to go to a sleepover and the other other is desperately trying to avoid it. Sounds bonkers? Well, maybe a little, but it certainly generates a lot of sentence work and discussion. Children will all know what modal verbs are by the end of the lesson. That's a promise. All instructions and resources included - just add dice and counters.
Prepositions and prepositional phrases, three games to give a secure understanding
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Prepositions and prepositional phrases, three games to give a secure understanding

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Prepositions can be a tricky group of words for some children. Through these three games, children will become very comfortable at knowing, classifying and using prepositions and prepositional phrases. First, play the memory test - some surface level learning that ensures that children know some examples of prepositions. Next, play the sorting game. This goes a little deeper, and children learn the different functions of prepositions. In the final game, children move on to prepositional phrases and use them in sentences. The last game is differentiated 3 ways to support those that need it and challenge those that are ready. Play these games over two lessons and your class will be confident at explaining the functions of prepositions and able to use prepositional phrases within written compositions. Explanations of the concepts, rules and resources all included, as always.
dashes,  parentheses, resourced lesson, extra activities
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dashes, parentheses, resourced lesson, extra activities

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There are two useful resources here: 1. A carefully planned lesson about dashes, exploring how different types of extra information can be added to a sentence. This includes a detailed lesson plan and 3 activities (the final one is a team game, with clear differentiation). All resources are included. The lesson covers these Year 5/Year 6 objectives: I understand the terms dash and parenthesis/parentheses I can explain some uses for dashes I can use dashes creatively for lots of different purposes This is perfect for a demonstration lesson or an observed session. There is minimal ‘teacher talk’ and lots of active pupil engagement. 2. I have also included a further punctuation game: ‘Punctuation show-offs’. I can use brackets, dashes (parentheses) and semi-colons in my sentences. Would you like the writers in your class to be ‘punctuation show-offs’? Me too. I created this dice activity to encourage children to add extra information to sentences using parentheses (brackets and dashes) and also to separate closely related main clauses using semi-colons. I have also provided teacher and - more importantly - child friendly explanations and examples of all concepts. Children may incidentally find out about Usain Bolt, Picasso, Stephen Hawking and a 1000kg bowl of cereal. Have I caught your interest yet? This whole activity has a ‘show-off’ theme and it’s fun. After playing this, you can remind your class to be ‘punctuation show-offs’ in their own writing. Finally, I have added a ‘Victorian’ version of the same game, to show how it can be adapted to different themes.
parentheses, dashes, fully planned and resourced lesson, brackets, semi-colons, games, US version
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parentheses, dashes, fully planned and resourced lesson, brackets, semi-colons, games, US version

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There are two useful resources here: 1. A carefully planned lesson about parentheses using dashes, exploring how different types of extra information can be added to a sentence. This includes a detailed lesson plan and 3 activities (the final one is a team game, with clear differentiation). All resources are included. The lesson covers these Year 5/Year 6 objectives: I understand the terms dash and parenthesis/parentheses; I can explain some uses for parentheses; I can use parentheses creatively for lots of different purposes. This is perfect for a demonstration lesson or an observed session. There is minimal ‘teacher talk’ and lots of active pupil engagement. 2. I have also included a further punctuation game: ‘Punctuation show-offs’. I can use brackets, dashes (parentheses) and semi-colons in my sentences. Would you like the writers in your class to be ‘punctuation show-offs’? Me too. I created this dice activity to encourage children to add extra information to sentences using parentheses (brackets and dashes) and also to separate closely related main clauses using semi-colons. I have also provided teacher and - more importantly - child friendly explanations and examples of all concepts. Children may incidentally find out about Usain Bolt, Picasso, Stephen Hawking and a 1000kg bowl of cereal. Have I caught your interest yet? This whole activity has a ‘show-off’ theme and it’s fun. After playing this, you can remind your class to be ‘punctuation show-offs’ in their own writing. Finally, I have added a ‘Victorian’ version of the same game, to show how it can be adapted to different themes.
digital wellbeing
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digital wellbeing

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Here are 6 lessons on digital wellbeing aimed at 7-9 year olds. We use it in Year 4, but it would also work in Year 5. These lessons are adapted from two lessons that can be found in the Be Internet Legends resource (though a very helpful starting point, I think that resource needs a lot of work before it can be used in class). All resources and slides included - I’ve recreated the activities in a more user friendly format. Please leave a review if you use it.